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Hierarchy

  • Player

Index

Constructors

  • new Player(handle: number): Player

Properties

handle: number

Accessors

  • get Handle(): number

Methods

  • addDeadeyeUpgrade(amount: number): void
  • addHealthUpgrade(amount: number): void
  • addStaminaUpgrade(amount: number): void
  • Adds the amount of stamina player has on the hud

    Parameters

    • amount: number

      the amount of upgrade to give 6 is half the bar while 12 is the full bar

    Returns void

  • fromPedHandle(handle: number): Player
  • fromServerId(serverId: number): Player

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